| Problem
Solving |
How
to solve problems |
| Things
to consider |
Considering
people's needs and values |
| Safety |
| Moral issues
in design and technology |
| Cultural
issues in design and technology |
| Quality in
design and technology |
| Quality:
technical considerations |
| Quality:
aesthetic considerations |
| Environmental
considerations in D&T |
| Recycling |
| Sustainability |
| Designing for
disassembly |
| Ergonomics
and anthropometrics |
| Principles of good design |
Design
principles |
| Seeing something that gives
you an idea |
Design
opportunity |
| Being told what to design |
Design
brief
|
| Specifying
what a design must be like |
Specifications
- design specification
- product specification
|
| Generating
ideas |
Hazy impression of a design
New ideas:
designing from natural form
Using existing ideas
|
| Developing
designs |
Design
development animation
Design development:
changing existing designs
|
| Evaluation |
Evaluating |
| Analysis |
Analysis
Analysing
a design brief |
| Learning
from existing designs
|
Product analysis |
| Communicating
and modelling ideas |
Modelling
ideas
Recording ideas
Notes and sketches
Isometric drawing
1 point perspective drawing
2 point perspective drawing
Oblique drawing
Orthographic
projection
Parts drawing
|
|
|